Konner Pierce

Interactive Media Developer & Project Manager







Hello, I’m Konner Pierce, a Senior at Boise State University majoring in Games, Interactive Media, and Mobile (GIMM)

I design and develop interactive and immersive experiences across AR, VR, WebGL, and game environments, ranging from educational tools to client-driven simulations. With a strong foundation in development, I also bring structure to the creative process by managing timelines, guiding cross-functional teams, and ensuring clear communication between collaborators. Whether building or coordinating, I focus on delivering purposeful, polished experiences.






Professional Projects






Developed by GIMM's student team in collaboration with Fish & Game Departments across 12 states, Hunter Safety VR features realistic, ethics-driven simulations to teach safe, responsible hunting practices.
Early access available on SideQuest!

Roles: Project Manager, VR Developer, & Designer

Skills: Project Management, Unity, VR Development, C#, & Optimization

Elk Field Dressing is an interactive VR simulation designed for the Meta Quest on how to skin an Elk using the gutless method. This project was created for Idaho Fish and Game in partnership with GIMM's student developer team.
Available on SideQuest!

Roles: VR Developer, QA Analyst, & QA Tester

Skills: Unity, VR Development, C#, Github, & QA Testing

ChemVR is a series of VR & WebGL-based interactive simulations developed for first-year chemistry students at USC. It helps students visualize essential lab procedures and safety protocols while becoming familiar with the lab environment.
Early access available on the ChemVR Website!

Roles: VR Developer & Designer

Skills: Unity, VR Development, WebGL, & C#

Microchip Makers VR is an interactive VR experience designed for Quest 2 & 3 that introduces how silicon wafers and semiconductors are made. It is suitable for students and learners of all ages. This project was created for the Institute for Microelectronics Education and Research at Boise State University in partnership with the GIMM student developer team.
Available on SideQuest!

Roles: Project Manager, Solo Developer, & Designer

Skills: Project Management, Unity, VR Development, C#, & Github

Microchip Makers is a "Schoolhouse Rock!" style 2D animation targeted at K-12 to help students learn about the process behind microchips. This project was created for the Institute For Microelectronics Education & Research at Boise State in partnership with GIMM's student developer team.

Roles: Project Manager & Designer

Skills: Project Management, Timeline Planning, & Design

A game created in collaboration with Make-A-Wish, Gods and Shadows mixes JRPG story elements, turn based combat and randomly generated maps to explore. You play as a party of new heroes who must follow in the footsteps of the previous town heroes who were vanquished by a mysterious foe. It has 5-15 hours of gameplay with 3-5 hours of story content.
Available on itch.io!

Roles: Lead Developer & Designer

Skills: Unity, C#, Procedural Generation, Github, Product Planning, & Game Design




School Projects






Virtual Rampage is a sandbox rage room inside VR for the Meta Quest. I worked on it solely so everything you see inside of it was created by me. My focus for this game was advanced VR physics inspired by Valve's Half-Life Alyx.

Roles: Solo Developer, Designer, & 3D Artist

Skills: Unity, C#, VR Development, Blender, & Github

Vocab Verse is a IOS Swift educational app created in partnership with special education students at MSU. Its purpose is to help children with learning disabilities with word association and comprehension by using Augmented Reality.

Roles: Project Manager & Developer

Skills: XCode, Swift, ARKit, IOS Development, & Github

This was a month long project for my intro to 3D Modeling class using Maya and Substance Painter. We were required to make 3 accessories that would go along with the 3 prompts we were given. For me those were "El Luchador", "Japan" and "Volcano".

Roles: Solo 3D Artist

Skills: 3D Modeling, Maya, Texturing, UV Unwrapping & Substance Painter

Light City Chronicles is an mobile interactive comic about the theory of light I created Freshman year with a team of 3 others. Throughout the comic it is supposed to show the different types of light and the different forms that light can be.

Roles: Lead Developer & Designer

Skills: Unity, C#, 2D Art, & Mobile Development




Personal Projects






Temporal Tides is a 3D game made inside of Unity was created for a game jam with 4 other developers in the span of 7 days. The theme for the jam was "Paradox"
Available on itch.io!

Roles: Project Manager & Developer

Skills: Unity, Project Management, C#, & Github

Green Thumb is a precision 2D platformer that was created for my first ever game jam during my Sophomore year. The jam lasted 7 days and was themed around the word "Growth"
Available on itch.io!

Roles: Project Manager, Developer & Designer

Skills: Unity, C#, & Github

Contact Me

Feel free to send me an email here: konnerp406@gmail.com, I'll try to respond as quick as I can!